Tuesday, April 5, 2011

scripts update


Soo the first iteration on my IK/FK Tool is done.. It does IK and FK rigs separately as well as puts them together. I finished the main stuff on friday, but I took the weekend to clean up the code and also put in other stuff like the master rig buttons. The master rig stuff really wasn't neccessary for this tool, but when I start work on the auto rigger sometime next week, it will be.. So I decided to do it now and start testing it out with IK/FK scripts.

Basically I create a "master" rig from a skeleton. The original is parent constrained to the master rig. The master rig is in turn parent constrained to all the other rigs, and it has attr to blend to eitehr one. So nothing ever touches the original other. like IK/FK, that makes it follow whatever rig its connected to .. Most people use this with IK/FK, but in this way I can use it with any number of rigs I decide to connect.. whether it be a mocap skel that takes mocap data, or any other special rigs. you can see below what I have in mind.

Anyhow so I automated these procedures.. I've tested them out on the tf2 models and they seem to be holding up to testing. The window is not the final thing at all. I just have my many procs in buttons, so I can test stuff out.. I'm not spending too much time on the UI, cause I would like to put all these tools in one big rigging "toolbox." I kinda have it in my head and I'll post in the next blog once I have the idea more solidified.

Anyhow I'm going to continue along with this tool.. So far the IK/FK tools help in creating legs, but I'm going to adapt it to making arms. Since most if not all the procedures are done, I'm not sure how much this next version of the IK/FK setup is gonna take.. I'm hoping just a day or two, but we'll see.

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