Friday, May 13, 2011

Update on the Rigging ToolBox

Hey y'all,

So two bits of news. First I'm nearing completion of the autorigger. I feel I'm behidn schedule, though I know I never did set a hard deadline for this stuff. I was actually onnly thinking about havign 4 or 5 scripts done by the end of the first month. Instead nearly two months later, I've learned alot of mel scripting and got a whole Rigging Toolbox in the works. Its good and as I said I'm almost done. At least with v1.0. This toolbox is a work in progress and I'll update/tweak it as I learn new things and add more tools to my rigging/animation. As for v1.0 I got about another week of work to do. I'm almost done with the autorigger portion of the tool. It creates all my rigs, but now I'm tweaking the blends and cleanup procs for it. I also keep finding new stuff to add, but I'm trying hard to stop that heh. As for the rest of the tool, the Parts builder and Rig builder are working fine. Their menus need clean up though.

As I said I should have v1.0 of the COM Rigging ToolBox with about a week's work. After that I'm going to start rigging up the TF2 characters. Thats gonna be part of my beta testing. As I do that, I'll also add in more tweaks to the tool that I have in mind, but aren't essential to getting it complete. I'll post those ideas once the tool is up.

Heres some screenshots.. First is pictures of the menus for the ToolBox. The 2nd is a shot of the autorigger working on a test skeleton I have setup. You can see the IKFK blends working.




The sad part is that my grandma past away yesterday. I'm at home right now with my family and taking care of stuff. I'm only posting this stuff now to keep track of all the progress I've done in the past month. but I won't be working now until I'm done taking care of family stuff. To whoever reads this, probably me in 10 years.. Always take care of family and friends first, leave work/fun a very distant last.

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